Tag: App

  • Clink: Revolutionizing the Bar Experience for New Drinkers

    Research-Driven Design

    The development process spanned nine months and involved multiple stages of user research and prototype iteration. Key findings included:

    • 90% of inexperienced drinkers reported difficulty in deciding what to order
    • 75% of respondents expressed eagerness to learn more about cocktails

    These insights guided the team in creating a solution that addressed real user needs.

    Innovative Features

    Clink’s standout features include:

    • Personalized drink recommendations based on user preferences and interactions
    • A dark mode interface for easy viewing in dimly lit bars
    • AI-generated imagery for a cohesive visual experience
    • User-friendly search and filtering options

    The app’s design philosophy focused on minimal intrusion, aiming to enhance rather than disrupt the bar-going experience.

    Impact and Reception

    The Clink prototype made a significant impact at Westphal’s Digital Media Senior Showcase & Expo. Over 40 guests tested the live prototype, with many inquiring about its availability for download. The team’s newsletter garnered 47 sign-ups from individuals interested in following the app’s development and future launch.

    This project not only showcases the practical application of UXID principles but also demonstrates the potential for student-led innovations to address real-world challenges. The success of Clink at the showcase has inspired the team to consider further development, potentially turning this academic project into a marketable product.

    Clink stands as a testament to the quality of education and innovation fostered within Drexel’s UXID program, highlighting how user-centered design can create impactful solutions for everyday problems.