Drexel University’s Digital Media & Virtual Production (DMVP) program recently showcased an innovative senior capstone project that pushes the boundaries of interactive museum experiences. The project, titled “Specimania,” was developed by a talented team of students known as Bug Byte Studios, demonstrating the program’s commitment to preparing students for real-world production environments.
Specimania is an interactive exhibit designed to reveal the mysteries of the Academy of Natural Sciences’ hidden insect collection. The project combines cutting-edge technologies such as virtual reality, 3D modeling, and interactive displays to create an immersive and educational experience for museum visitors.
Key Features and Technical Achievements
The centerpiece of Specimania is a custom-designed kiosk that allows visitors to explore virtual specimens in various ways. This includes a holographic display showcasing high-fidelity 3D models of insects, an educational game where users can play as different bee species, and the ability to switch between virtual specimens and view them in different experiences. The team also created detailed 3D printed models of the insects, allowing visitors to observe intricate details up close.
Technical Prowess
The Bug Byte Studios team showcased impressive technical skills throughout the project, including photogrammetry and 3D modeling to create accurate digital representations of insects, advanced hair grooming techniques to replicate realistic insect textures, and implementation of scientifically accurate animations using retargeting in Unreal Engine.
Real-World Impact and Future Developments
Specimania was not just a theoretical exercise. The project was developed in collaboration with the Academy of Natural Sciences and was showcased during Earth Day weekend, receiving valuable feedback from real visitors. This real-world testing allowed the team to refine their project based on user interactions and responses.
The success of Specimania has led to exciting developments for the DMVP program. A new class called “Digitizing Nature” will be offered in collaboration with the Academy of Natural Sciences, allowing future students to build upon the foundations laid by this project. This collaboration is set to grow, providing more opportunities for students to work on real-world projects and gain hands-on experience with cutting-edge technologies in museum and educational settings.