Junior year in Drexel’s Animation & Visual Effects (ANFX) program is a turning point, as students step into the professional industry through co-op experiences and advanced coursework. With a strong foundation in animation, modeling, and VFX, this year is about refining specialization, gaining real-world experience, and preparing for senior-level projects.
Core Classes
With many students balancing co-op placements and coursework, junior-year classes focus on advanced industry techniques and real-world application. Some key classes include:
- Advanced Portfolio (ANIM246): This course focuses on building skills for the career-long practice of producing and maintaining a professional creative portfolio while allowing the students the opportunity to create or refine additional student-driven portfolio work that synthesizes their skills and experience from direct class assignments in their other coursework.
- Animation Workshop (ANIM377): This course examines leadership and developmental roles involved in each stage of a collaborative production, from concept to finished project. Students will work in groups to research and plan an animation production that results in a pre-production prototype.
- Animation Workshop (ANIM378): This course provides an environment in which the pre-production of ANIM 377 Animation Workshop I can be taken through a full production effort. Students will work in groups to bring a selected prototype to completion.
- Concentration Focus: Students continue to build their skills in their respective chosen concentration (organic modeling, character animation, or generalist)
Skills You’ll Develop
By junior year, students are expected to operate at an industry level, refining both artistic and technical skills:
- Studio-Level Animation & VFX Workflows
- Working in teams, meeting deadlines, and following industry pipelines.
- Procedural FX & Advanced Rigging
- Using tools like Houdini, Blender, and Maya to create dynamic effects.
- Rendering & Compositing for Film & Games
- Optimizing high-quality visuals using Arnold, Unreal Engine, and Nuke.
- Professional Communication & Collaboration
- Learning how to present work to clients, directors, and employers.
Co-op Experience: Learning from the Industry
Many ANFX students spend part of their junior year in a six-month co-op, gaining hands-on experience in animation studios, game development companies, and VFX houses. These roles expose students to real production environments, giving them insights into studio expectations, teamwork, and industry demands.
Common co-op roles include:
- 3D Animator
- Creating motion sequences for games, films, or commercials.
- VFX Artist
- Working on compositing, CGI effects, and simulations.
- Technical Artist
- Bridging the gap between animation and programming in game engines.
- 3D Modeler
- Designing and texturing assets for animation or interactive media.
Projects & Challenges
With industry exposure comes more complex, high-stakes projects:
- Full Character Animations
- Polished acting sequences with expressive motion and dialogue.
- Technical FX & Simulations
- Advanced fire, smoke, water, and destruction simulations in Houdini.
- Game Cinematics & Interactive Storytelling
- Blending animation and real-time rendering for gaming experiences.
- Portfolio & Demo Reel Finalization
- Showcasing industry-ready work to prepare for senior year and job applications.
A major challenge during junior year is time management—balancing co-op, advanced coursework, and portfolio-building can be overwhelming. Staying organized and efficient is key!
Tips for Success
- Take your co-op seriously.
- Treat it as an extended job interview—many students receive post-grad offers!
- Refine your demo reel.
- Ensure your work reflects your specialization and industry standards.
- Learn from professionals.
- Network during co-op, attend industry events, and seek mentorship.
- Push technical skills further.
- Experiment with AI in animation, virtual production, or real-time rendering to stay ahead.
Looking Ahead
Junior year is all about bridging the gap between student and professional. The next step? Senior-year capstone projects, the Drexel Digital Media Showcase, and preparing for full-time roles in animation and VFX.