Category: News

  • 2025 Unreal Engine Student Showcase

    The 2025 Senior Project Reverie has been selected for Epic Games’ official
    Unreal Engine Student Showcase Reel. Out of thousands of submissions
    worldwide, only about 25 projects earned a spot in this prestigious annual
    reel — and Reverie is one of them.

    We‘re thrilled to share some incredible news!

    The 2025 Senior Project Reverie, created by our Animation & Visual Effects
    (ANFX + DMVP) seniors, has been selected for Epic Games‘ official
    Unreal Engine Student Showcase Reel
    . Out of thousands of submissions
    worldwide, only about 25 projects earned a spot in this prestigious annual
    reel — and Reverie is one of them.

    This marks the first time a Drexel University student project has been
    highlighted in Epic‘s showcase, a huge milestone for our Digital
    Media program and a testament to the talent, creativity, and technical
    excellence of our students and faculty.

    Congratulations to the entire Reverie team — your hard work is now
    inspiring the next generation of creators around the globe!

  • Worms through time

    Following a platform studies approach to video games, this article explores Deep Learning Super Sampling (DLSS), a cluster of machine learning-based upscaling and anti-aliasing techniques designed to make graphically intensive games run faster and in higher resolutions. Its inclusion as an optional setting in video games influences how players sense time.

    Following a platform studies approach to video games, this article explores Deep Learning Super Sampling (DLSS), a cluster of machine learning-based upscaling and anti-aliasing techniques designed to make graphically intensive games run faster and in higher resolutions. Its inclusion as an optional setting in video games influences how players sense time, in terms of increased frame rates and temporal artefacts, and the visual instabilities, flickerings and ‘ghosted’ images that this technology creates. To offer a closer look at the visual manifestations of temporal manipulation at play in contemporary upscaling technologies, this article focuses on the video game Control (Remedy Entertainment 2019). While Control is not mechanically concerned with time management or manipulation, this article argues that the game thematically addresses the takeover of futures by medial pasts in a way that rhymes with the temporal manipulation inherent in DLSS’s use of machine learning models.

  • The Digital Peale Museum Project

    Charles Willson Peale was an 18th and early 19th century American portrait artist. In the late 1700’s, he began a museum of art, science, and technology in his Philadelphia home/studio on Lombard Street.

    The museum’s collection and popularity rapidly outgrew its space. In 1796, Peale moved his museum to the newly built Philosophical Hall, where it again rapidly outgrew its space. In 1801, he moved his museum into the recently vacated Pennsylvania State House, now known as Independence Hall, a World Cultural Heritage Site renowned for the signing of the Declaration of Independence and the US Constitution.

    Digital Media faculty members Glen Muschio and Dave Mauriello are mentoring students interested in digitally recreating the Long Room exhibits in Peale’s Museum for use at Independence National Historical Park.

    Charles Wilson Peale’s Philadelphia Museum

    The following video, titled “Charles Wilson Peale’s Philadelphia Museum” shows student work on the project.

    Who Tells What Stories to Whom, When and Where

    The following video, titled “Who Tells What Stories to Whom, When and Where”, provides background about the project and future plans.

    For additional information about the ongoing project contact Glen Muschio